Session Interaction pending
latency: n/a
rtc: idle
bitrate: n/a
Chat & Events
Media Preview
Media not started.
How It Works
WebSocket echo + simulated single‑party WebRTC loopback (two peer connections wired locally). Demonstrates messaging + latency + basic media pipeline without a signaling server.
- Start Media → getUserMedia()
- Start Loopback → local tracks piped to remote
- Bitrate sampled via getStats()
Security Notes
Demo only. No PHI, no external signaling. Production would enforce auth, TURN servers, E2E encryption policies, bandwidth adaptation.